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Toy, Hobby, & Games

  • Wonder Tools Interactive Kiosk

    Marketer: Fisher-Price Inc., Buffalo, N.Y.
    Objective: A durable kiosk designed to teach children and adults about the educational toy, Wonder Tools, and to cross-sell product-specific software titles.
    Number of Displays: 250
    Construction: Blow-molded, injection-molded and vacuum-formed plastic and SBS
    Introduced: September 1996
    Producer: Henschel-Steinau Inc., Englewood, N.J.
    Wonder Tools Interactive Kiosk
  • Fisher-Price Basketball Hoop Display

    Product: Children's basketball hoop
    Number of displays: 750
    P-O-P company: Henschel-Steinau Inc., Englewood, N.J.
    Distribution: Toy stores
    Introduction: March 1997
    Duration: Permanent
    Construction: Styrene, foam core, "L" extrusion support (in back)
    The display for Fisher-Price's basketball hoop illustrates the way the basket height can be adjusted as children grow.
    Fisher-Price Basketball Hoop Display
  • Star Fox 64 Oversize Box

    Marketer: Nintendo of America Inc., Redmond, Wash.
    Objective: The goal was to promote sales while deterring theft. The solution: Produce a larger-than-life game box for retailers who can't display the product in the open.
    Number produced: 4,200
    Construction: 24-point stock with UV coating
    Introduced: June 1997
    Producer: The Corporate Image, Seattle
    Star Fox 64 Oversize Box
  • NBA Hangtime Campaign

    Marketer: Midway Home Entertainment Inc., Corsicana, Texas
    Objective: To increase game awareness at the retail level.
    Construction: Poly-vinyl banners, litho-mounted corrugated standees and counter displays, vinyl floor graphics, SBS projection cards
    Introduced: November 1996
    Producer: Art Merchandising, New York
    NBA Hangtime Campaign
  • Missing Princess CD-ROM Display Package

    Marketer: OmniMedia, Phoenix
    Objective: To attract the target customer, young girls, with a display package that transforms into a castle.
    Number of Displays: 10,000
    Introduced: June 1997
    Producer: OmniMedia, Phoenix
    Missing Princess CD-ROM Display Package
  • Looney Tunes Talking Tea Pot Packaging

    Marketer: Chilton Toys, Seymour, Wis.
    Objective: Chilton was looking for a low-cost way to increase impulse purchases.
    Number produced: 30,000
    Construction: 200-pound E-Flute corrugate, four-color process preprinted linerboard
    Introduced: November 1996
    Producer: Pride Container Corp., Chicago
    Looney Tunes Talking Tea Pot Packaging
  • Wal-Mart Display Boards

    Marketer: Vidpro International, Dallas
    Objective: To attract customer attention to the Nintendo games.
    Number of Displays: 700
    Construction: .090 black ABS plastic
    Introduced: February 1997
    Producer: Performance Printing, Dallas
    Wal-Mart Display Boards
  • Game Boy Pocket Vacuum-Formed Displays

    Marketer: Nintendo of America Inc., Redmond, Wash.
    Objective: To establish permanent visual dominance.
    Number of Displays: 3,000
    Construction: .018 clear PVC and litho sheet laminate
    Introduced: April 1997
    Producer: The Corporate Image Inc., Seattle
    Game Boy Pocket Vacuum-Formed Displays
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