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Toy, Hobby, & Games

  • Mortal Kombat 3/Mortal Kombat Trilogy

    Marketer: Midway Home Entertainment Inc., Corsicana, Texas
    Objective: To increase game awareness at the retail level through banners, standees, posters, floor graphics, projection cards and counter cards.
    Construction: Poly-vinyl banners, litho-mounted corrugated standees and counter cards, vinyl floor graphics, SBS projection cards
    Introduced: October 1996
    Producer: Art Merchandising, New York
    Mortal Kombat 3/Mortal Kombat Trilogy
  • Game Boy Colors Mobile Display

    Marketer: Nintendo of America Inc., Redmond, Wash.
    Objective: To show both hardware and software in a mobile, in-store display.
    Number of Displays: 2,500
    Construction: B-flute, litho laminate, 20-point packaging
    Introduced: May 1997
    Producer: The Corporate Image Inc., Seattle
    Game Boy Colors Mobile Display
  • World Series Baseball '98 Counter Card

    Marketer: Sega of America Inc., Redwood City, Calif.
    Objective: To launch World Series Baseball '98 for Saturn.
    Number of Displays: 10,000
    Construction: 100-pound litho mounted to foamboard and die cut
    Introduced: June 1997
    Producer: Drissi Advertising, Los Angeles
    World Series Baseball '98 Counter Card
  • Star Fox Starfighter Display

    Marketer: Nintendo of America Inc., Redmond, Wash.
    Objective: To alert consumers about the launch of Star Fox 64.
    Number of Displays: 3,500
    Construction: Foamboard, holographic stock, 20-point board
    Introduced: July 1997
    Producer: The Corporate Image Inc., Seattle
    Star Fox Starfighter Display
  • PlayStation Merchandiser

    Marketer: Sony Computer Entertainment America, Foster City, Calif.
    Objective: To attract customers to the company's PlayStation game consoles.
    Construction: Steel housing, neon tube, glass
    Introduced: Fall 1997
    Producer: Beeline Group, Fremont, Calif.
    PlayStation Merchandiser
  • Sega Counter Cards

    Marketer: Sega of America Inc., Redwood City, Calif.
    Objective: To announce the new prices of the Saturn and Genesis hardware systems.
    Number of Displays: 10,000
    Construction: 24-point printed stock that is folded and glued with easel back
    Introduced: June 1997
    Producer: Drissi Advertising, Los Angeles
    Sega Counter Cards
  • Nintendo N64 Interactive Display

    Marketer: Nintendo of America Inc., Redmond, Wash.
    Objective: To introduce the N64 game at retail.
    Number of Displays: 2,500
    Construction: Metal and plastic
    Introduced: September 1996
    Producer: Frank Mayer & Associates, Grafton, Wis.; Design Phase, Northbrook, Ill.
    Nintendo N64 Interactive Display
  • Dark Reign Display

    Marketer: Activision, Santa Monica, Calif.
    Objective: To increase product visibility and influence purchasing decision.
    Number of Displays: 250
    Construction: Corrugated
    Introduced: June 1997
    Producer: L.A. Filmco Inc., Burbank, Calif.
    Dark Reign Display
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