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Toy, Hobby, & Games

  • PlayStation Merchandiser

    Marketer: Sony Computer Entertainment America, Foster City, Calif.
    Objective: To attract customers to the company's PlayStation game consoles.
    Construction: Steel housing, neon tube, glass
    Introduced: Fall 1997
    Producer: Beeline Group, Fremont, Calif.
    PlayStation Merchandiser
  • Sega Counter Cards

    Marketer: Sega of America Inc., Redwood City, Calif.
    Objective: To announce the new prices of the Saturn and Genesis hardware systems.
    Number of Displays: 10,000
    Construction: 24-point printed stock that is folded and glued with easel back
    Introduced: June 1997
    Producer: Drissi Advertising, Los Angeles
    Sega Counter Cards
  • Nintendo N64 Interactive Display

    Marketer: Nintendo of America Inc., Redmond, Wash.
    Objective: To introduce the N64 game at retail.
    Number of Displays: 2,500
    Construction: Metal and plastic
    Introduced: September 1996
    Producer: Frank Mayer & Associates, Grafton, Wis.; Design Phase, Northbrook, Ill.
    Nintendo N64 Interactive Display
  • Dark Reign Display

    Marketer: Activision, Santa Monica, Calif.
    Objective: To increase product visibility and influence purchasing decision.
    Number of Displays: 250
    Construction: Corrugated
    Introduced: June 1997
    Producer: L.A. Filmco Inc., Burbank, Calif.
    Dark Reign Display
  • Wonder Tools Interactive Kiosk

    Marketer: Fisher-Price Inc., Buffalo, N.Y.
    Objective: A durable kiosk designed to teach children and adults about the educational toy, Wonder Tools, and to cross-sell product-specific software titles.
    Number of Displays: 250
    Construction: Blow-molded, injection-molded and vacuum-formed plastic and SBS
    Introduced: September 1996
    Producer: Henschel-Steinau Inc., Englewood, N.J.
    Wonder Tools Interactive Kiosk
  • Fisher-Price Basketball Hoop Display

    Product: Children's basketball hoop
    Number of displays: 750
    P-O-P company: Henschel-Steinau Inc., Englewood, N.J.
    Distribution: Toy stores
    Introduction: March 1997
    Duration: Permanent
    Construction: Styrene, foam core, "L" extrusion support (in back)
    The display for Fisher-Price's basketball hoop illustrates the way the basket height can be adjusted as children grow.
    Fisher-Price Basketball Hoop Display
  • Star Fox 64 Oversize Box

    Marketer: Nintendo of America Inc., Redmond, Wash.
    Objective: The goal was to promote sales while deterring theft. The solution: Produce a larger-than-life game box for retailers who can't display the product in the open.
    Number produced: 4,200
    Construction: 24-point stock with UV coating
    Introduced: June 1997
    Producer: The Corporate Image, Seattle
    Star Fox 64 Oversize Box
  • NBA Hangtime Campaign

    Marketer: Midway Home Entertainment Inc., Corsicana, Texas
    Objective: To increase game awareness at the retail level.
    Construction: Poly-vinyl banners, litho-mounted corrugated standees and counter displays, vinyl floor graphics, SBS projection cards
    Introduced: November 1996
    Producer: Art Merchandising, New York
    NBA Hangtime Campaign
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