Co-Creative Commerce
Could the next era of retail see users co-creating brands’ virtual products and storefronts?
Nike is letting consumers design and sell their own virtual sneakers as part of Dot Swoosh, its new Web3-enabled platform. Nike describes the platform, which launched in beta in November 2022, as part virtual marketplace, part VIP loyalty community and part creator economy.
Nike has teased that Dot Swoosh’s community challenges will expand this year to include competitions in which members can win a chance to codesign virtual Nike products with the brand’s designers, even earning royalties on their sales. “We want to redefine what it means to be a creator,” said Ron Faris, VP/GM of Nike Virtual Studios.
Nike Digital is the brand’s fastest- growing segment, now comprising over a quarter (26%) of the brand’s total revenue. Its virtual Nikeland experience on Roblox — which lets users customize their own Nike sneakers — had attracted 26 million people as of November 2022, and its Web3 products had generated $185 million in revenue as of August 2022.
Forever21 is inviting shoppers to curate and operate their own virtual storefronts on Roblox. Announced in December 2021, Forever21 Shop City introduces a new user-generated retail format. Users build, stock and operate their own virtual Forever21 franchises — managing everything from stocking inventory to assisting customers, operating the cash register, hiring employees and decorating their storefront windows.
Why it’s interesting: The future of virtual retail will be co-creative. Creativity is becoming the new status symbol for the dawning Web3 era, and brands are adjusting their virtual activations to trade in creativity and co-creation alongside traditional products. Expect to see more brands democratizing “v-commerce” by offering creative control to their consumers.
About the Author: Emily Safian-Demers is an editor at Wunderman Thompson Intelligence.